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For Borderlands on the Xbox 360, a GameFAQs Answers question titled "How can I unlock the other 2 weapon slots?".
You get weapon slot 4 when you talk to Helena Pierce in New Haven. hey guys after i beat the game for the first time i lost all my weapon slots and backpack space and only kept 2 guns do u know y this happen message me back plz if u know how to fix it my gamertag for xboxlive is XxnicknitroxX or just leave a message under this. i was lvl 32.
For Borderlands 2 on the PlayStation 3, a GameFAQs Answers question titled "How do I unlock the third and fourth weapon slots?".

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Borderlands How To Unlock More Then 4 Weapon Slots Glitch/Trick - YouTube How to unlock all 4 weapon slots in borderlands 2

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Borderlands How To Unlock More Then 4 Weapon Slots Glitch/Trick - YouTube How to unlock all 4 weapon slots in borderlands 2

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- Borderlands 2 | How To Get Infinite Inventory Slots - YouTube Borderlands 2 Unlimited Bank Vault Gun Slots Glitch - YouTube 9 Jun 2016 Been playing the game for more than 20 hours and the 4th slot is still locked weapon slots 20 years ago, today they're mostly restricted to 2-4.

How to unlock all 4 weapon slots in borderlands 2casinobonus

how to unlock all 4 weapon slots in borderlands 2 I am guessing you have only a few active tanks?
An even better option just add another 3 slots and be done with it.
Can then have my rammer, stabs, vents, camo, binoc, layer all at the same time.
Can't see a problem here can you?
This is not really an option.
Some tanks will get even more sturdy than before with for example a wet ammorack.
If you have a wet ammorack, the chances of having a damaged ammorack is a lot smaller.
Great for the player, but it takes away a certain amount of emersion in the game.
You never have to use your repair kit on an ammorack again, and that will just stall your download all slot games />It is hard to explain.
But there is a reason why WG has given your tank those vulnerability's.
Edited by Fordox, 27 May 2014 - 10:53 AM.
Sounds like you need a Storage Deck Upgrade!
The different types of SDU that players will interact with include a 'Backpack SDU' and a number of different 'weapon ammunition SDUs'.
Some kinds of SDUs are automatically applied to a character upon receiving them, requiring no player interaction.
These are the 'Weapon Equip Slot SDU' and the 'Skill Point SDU'.
Yes, you can equip 5 weapons onto your character.
Possibly an infinite amount of weapons on your character, but I know, for sure, that you can equip at least 5 weapons on your character.
However, there are certain criteria you need in order for it to work.
NOTE: This is a glitch that will require to take a character and start over with it.
What you need is:1.
Character with 4 weapon slots open.
This will completely erase your quest log, which is what we want.
Start a completely fresh, level 1 character on PT 1 and have him host the character that you 5 weapons on.
The level one character will allow you to re-complete the quests that were erased, as you normally wouldn't have been capable on single player.
Run through PT 1 UNTIL you go to turn in the quest for the Catch-A-Ride for Zed.
This is where the glitch happens.
You already have 4 weapon slots, but when you turn in the quest, you get ANOTHER Equip Storage Deck Upgrade.
Although your inventory doesn't show it, you'll have 5 weapon slots to equip in.
Basically pick up the 5th weapon you want to use, and voila, you have 5 weapons equipped.
This is mainly because you need it gone to re-complete the quests that gave your SDU in the first place.
In theory, you could possibly redo this glitch over and over with the same character get 12 weapon equip how to unlock all 4 weapon slots in borderlands 2, but I'm not gonna try it.
I just wanted to show you guys it was possible.
Rate, comment, complain, ask questions, and have fun.
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By WG's account we're going to see very few new vehicles this year, with majority of development time spent on HD clothes of existing ones.
That means many veteran players will eventually be left with heaps of free exp and silver.
The latter would normally go into purchasing ridiculous amounts of premium ammo.
But I think we're seeing more than enough gold spamming already, so I have a better proposition.
So yes, I'm well aware this idea isn't new and has games play bonus free casino all slots discussed to death on this very forum.
But I found all the counter-arguments rather lacking.
https://slots-promocode-deposit.website/all-slots/all-slots-online-mobile-casino-no-deposit-bonus.html, to be more blunt: kinda dumb.
The proposition is as follows: 1.
The fourth special equipment slot casino free 20 no deposit cost the purchasing amount of the tank it's unlocked on, in silver.
This mean it would cost 6.
Unlocking every additional slot would cost twice the amount of the previous unlock, effectively introducing the exponential growth in cost akin to that of crew training.
This means it would cost 12.
To spice things up, there could also be a cost in free experience added, though I personally am not very fond of this idea.
Now let's tackle the usual counter-arguments I've seen in this kind of discussion.
Equipment slot limit is this web page the just click for source by design, to introduce decision making and variety in tank builds.
Ah yes, the glorious "decision making" argument.
Err, what decision making exactly?
Seriously, I don't see any decision making whatsoever regarding special equipment.
But apart from that, 75% of special equipment goes unused.
Yeah, I do use toolbox on vehicles with unskilled crew sometimes.
I experimented with spall liners and wet ammo rack once or twice.
The ability to unlock additional slots via exponential price list would not remove the decision making, but rather introduce it!
How many slots do you think would people unlock on higher tier vehicles?
You'd need more than 40M silver credits to unlock the sixth on a t10 tank!
You'd need almost 30M to unlock every possible slot on a hellcat.
On a single vehicle in a 30+ tank piece garage.
How many people do you think would actually do that?
Most would unlock 1-3 slots and populate them with tech they like or would somewhat alleviate the most glaring deficiencies of a given vehicle.
Since that tech would fall our of "must-have" pieces, we could actually start seeing more exotic equipment on tanks with 5+ slots.
If you put free exp cost in, the amount of additional slots would be even more limited.
More than three slots would be unbalanced.
And, the great "unbalanced" argument.
Enlighten me, how exactly would an additional 50% to fuel tank HP grossly unbalance the game?
So you mean to say I could suddenly just wade through the enemy lines with my maus with 60 kph.
And just pew pew everything with pinpoint accuracy?
I wouldn't, because I couldn't.
Last I've seen, equipment was designed to have a rather small effect.
Yes, it does have obvious benefits, but you still need to play the tanks just as skillfully as without.
And in maybe 1 in 100 matches that spall liner or wet ammo rack would save you, where you'd otherwise gloriously die in flames.
But that's what you paid that 47538638658365 silver for, didn't you?
Sure, some pieces are more potent than other; I'd probably put toolbox or enchanced springs on my meds to make those YOLO runs a bit less suicidal.
But still, I'd have paid a gigantic amount of money for it and still sacrifice some other interesting options.
So, where exactly is this unbalance you're talking of hiding?
Must be having camo net, I can't spot it ffs.
It would mean even more seal clubbing.
Certainly, because 6-skill crew hellcat with 7 equipment pieces would be so much more potent against tomatoes than a 6-skill crew hellcat with 3 pieces.
What a load of bull.
Seals can be clubbed because they suck at the game and have crews at 80% and no equipment whatsoever.
Yes, masta-sealclubbing tank with 10 tech pieces would have some advantage over that with 3.
But as I've shown above, currently equipment is quite nicely balanced not to be a sole deciding factor in the game, so it wouldn't be a decisive advantage.
To sum it up: sealclubbing is a consequence of faulty matchmaker that's putting good players with the bad.
Having more or less equipment is completely beside the point and would have zero impact on the grand scheme of things.
Better players would still pwn worse, end of story.
On the other hand, unlocking of additional slots would have a lot of positive benefits.
As shown, it would make weaknesses on some tanks more bearable, while not making them invincible at all.
I'd still get my face obliterated by arty how to unlock all 4 weapon slots in borderlands 2 heavies, but with spall liners, I'd not go and cut my arms for it every time.
It would be a nice silver credits sink that would otherwise be poured into other things.
Like premium ammo, one of the most stupid things in this game.
It would allow a player to upgrade his most played tanks - vehicles he likes playing most - in a way additional to crew exp grinding.
Farming for a sixth crew skill is a goddamn slog.
I need something more.
To sum it up, with additional slots, we'd get another path of progression that would make the game a lot more interesting.
I'm puzzled this isn't in the game yet.
Then WG can delete premium ammo as they have a new source of income to replace it.
Edited by saxsan4, 18 March 2014 - 07:47 PM.
Sorry for posting it in your suggestion should you not want it than say and i remove it.
Then WG can delete premium ammo as they have a new source of income to replace it.
Nah, that would mean a very straight pay-to-win mechanic.
We don't want to lock people out of option, quite the opposite.
Premium ammo is a remnant of the initial financial plan for the game.
After it became obvious that premium casino free 20 no deposit time and free exp conversion are the best means to make money, WG decided to make premium ammo available for credits.
They could delete premium ammo without a bigger impact to their income.
Exponential price growth makes for a soft cap - and soft caps are always better than hard caps, because they allow you to improve indefinitely.
More than three slots would be unbalanced.
And, the great "unbalanced" argument.
Enlighten me, how exactly would an additional 50% to fuel tank HP grossly unbalance the game?
So you mean to say I could suddenly just wade through the enemy lines with my maus with 60 kph.
And just pew pew everything with pinpoint accuracy?
I wouldn't, because I couldn't.
Last I've seen, equipment was designed to have a rather small effect.
Yes, it does have obvious benefits, but you still need to play the tanks just as skillfully as without.
And in maybe 1 in 100 matches that spall liner or wet ammo rack would save you, where you'd otherwise gloriously die in flames.
But that's what you paid that 47538638658365 silver for, didn't you?
I expect a lot of gun rammers, GLD's, vert stabs, vents, binocs, camonets, wet ammoracks and toolboxes on tanks.
That will mean: A loooot of camping and everyone shoots perfectly with insane DPM.
No one has to use their repair kits, because everything cant be damaged or is up again in 3 seconds.
It would mean even more seal clubbing.
Certainly, because 6-skill crew hellcat with 7 equipment pieces would be so much more potent against tomatoes than a 6-skill crew hellcat with 3 pieces.
At 6 crew skills there arent any usefull ones out there.
And the effects from crew skills aren't as prominent as equipment.
And did you know, you kan buy the equipment.
I am guessing you have only a few active tanks?
An even better option just add another 3 slots and be done with it.
Can then have my rammer, stabs, vents, camo, binoc, layer all at the same time.
Can't see a problem here think, all slots casino microgaming All you?
I am guessing you have only a few active tanks?
An even better option just add another 3 slots and be done with it.
Can then have my rammer, stabs, vents, visit web page, binoc, layer all at the same time.
Can't see a problem here can you?
This is not really an option.
Some tanks will get even more sturdy than before with for example a wet ammorack.
If you have a wet ammorack, the chances of having a damaged ammorack is a lot smaller.
Great for the player, but it takes away a certain amount of emersion in the game.
You never have to use your repair kit on an ammorack again, and that will just stall your death.
It is hard to explain.
But there is a reason why WG has given your tank those vulnerability's.
Edited by Fordox, 27 May 2014 - 10:53 AM.
That will mean: A loooot of camping and everyone shoots perfectly with insane DPM.
No one has to use their repair kits, because everything cant be damaged or is up again in 3 seconds.
At 6 crew skills there arent any usefull ones out there.
And click effects from crew skills aren't as prominent as equipment.
And did you know, you kan buy the equipment.
I don't think I'm following you.
If you think I advocate for more than a single instance of special equipment on a single vehicle for ex.
I never said anything like that in OP.
Therefore I don't see where this "insane DPM" is coming from.
The biggest shooting-related combo might be rammer+GLD+vstab+vents, and that is only available from t8 onward disregarding T20.
Honestly, did you even read my post?
To get to sixth equipment slot on a t10 tank, you'd need ~40M silver credits!
Now do the math, how much farming that is.
Fordox, on 27 May 2014 - 11:53 AM, said: This is not really an option.
Some tanks will get even more sturdy than before with for example a wet ammorack.
If you have a wet ammorack, the chances of having a damaged ammorack is a lot smaller.
Great for the player, but it takes away a certain amount of emersion in the game.
You never have to use your repair kit on an ammorack again, and that will just stall your death.
It is hard to explain.
But there is a reason why WG has given your tank those vulnerability's.
Games last too long??
Whatever you're smoking, give it to me.
I don't think you have.
As I have shown, the exponential price growth effectively denies the player the ability to just unscrupulously cram all the equipment onto the vehicle.
How many tanks would sport both wet ammo rack, CO2-filled fuel tanks and enhanced suspension?
I'd wager very few.
And even then, they wouldn't be immune to fire, falling damage and ammo rack explosions, just a tad more resistant.
BTW, ammo rack explosions are one the more retarded mechanics in this game, because they enable an unskilled player to kill a skilled on the will of RNG gods alone.
And since you seem do be a decent player, I wonder how you don't see slots online and how it doesn't bug you.
I am guessing you have only a few active tanks?
An even better option just add another 3 slots and be done with it.
Can then have my rammer, stabs, vents, camo, binoc, layer all at the same time.
Can't see a problem here can you?
I'm not exactly silver rich, I usually sit on ~10M.
I'm against just adding of new slots, because the exponential cost growth for unlocks is the crux of this click at this page />Firstly, it softly limits the number of equipment pieces, meaning the game retains the need to economize and decide between different pieces.
Secondly, it's a credit sink.
Thirdly, it provides the means for indefinite improvement.
Edited by omglaserspewpew, 27 May 2014 - 01:18 PM.
I don't think I'm following you.
I never said anything like that in OP.
Therefore I don't see where this "insane DPM" is coming from.
The biggest shooting-related combo might be rammer+GLD+vstab+vents, and that is only available from t8 onward disregarding T20.
Honestly, did you even read my post?
To get to sixth equipment slot on a t10 tank, you'd need ~40M silver credits!
Now do the math, how much farming that is.
The insane DPM may have been a bit over reacted since every tank should have a rammer.
I give you that.
Yes, I read your post.
But remember, you can buy credits for gold.
And yes, people do that.
For your sixth crew skill you MUST have played an insane amount of battles on that tank.
There's no way to buy crewskills.
Quote Games last too long??
Whatever you're smoking, give it to me.
I don't think you have.
As I have shown, the exponential price growth effectively denies the player the ability to just unscrupulously cram all the equipment onto the vehicle.
How many tanks would sport both wet ammo rack, CO2-filled fuel tanks and enhanced suspension?
I'd wager very few.
And even then, they wouldn't be immune to fire, falling damage and ammo rack explosions, just a tad more resistant.
BTW, ammo rack explosions are one the more retarded mechanics in this game, because they enable an unskilled player to kill a skilled on the will of RNG gods alone.
And since you seem do be a decent player, I wonder how you don't see this and how it doesn't bug you.
I love ammorack explosions.
Edited by Fordox, 27 May 2014 - 02:17 PM.
I'm not exactly silver rich, I usually sit on ~10M.
I'm against just adding of new slots, because the exponential cost growth for unlocks is the crux of this mechanic.
Firstly, it softly limits the number of equipment pieces, meaning the game retains the need to economize and decide between different pieces.
Secondly, it's a credit sink.
Thirdly, it provides the see more for indefinite improvement.
I wish I had 10 mil.
I am curious as to how many tanks you have.
If I told you I had 168 including 4 tier 10's would you be suprised.
Some tanks will get even more sturdy than before with for example a wet ammorack.
If you have a wet ammorack, the chances of having a damaged ammorack is a lot smaller.
Great for the player, but it takes away a certain amount of emersion in the game.
You never have to use your repair kit on an ammorack again, and that will just stall your death.
It is hard to explain.
But there is a reason why WG has given your tank those vulnerability's.
I was actually being sarcastic when I suggest 6 slots.
Then WG can delete premium ammo as they have a new source of income to replace it.
They need you to keep buying more and more so Gold Ammo sorry Premium Ammo will remain even though it feks up the game.
Yes, I read your post.
But remember, you can buy credits for gold.
And yes, people do that.
For your sixth crew skill you MUST have played an insane amount of battles on that tank.
There's no way to buy crewskills.
How many people do you think would do it?
In every casino free 20 no deposit there'salso RNG to slow things down, like bounces and 0 damage crits.
It goes both ways.
Besides, I meant to question, would games last too long?
I wish I had 10 mil.
I am curious as to how many tanks you have.
If I told you I had 168 including 4 tier 10's would you be suprised.
I have exactly 31 tanks atm.
Yes, 168 vehicles in 8k battles is sick.
The fact is, even if you can in theoretically unlock infinite slots, the amount of equipment you can mount is still limited by the track limit, so it is still balanced.
I wouldn't mind seeing this in the future, and even if there are some problems, I'm sure the devs will eventually fix them.
Although perhaps 6m credits for the first slot on tier X is a little steep.
Remember the amount of equipment is hardcapped by the suspension limit of the different tanks.
Also the handling will be come worse as the tank becomes heavier, so it's not all to the better when fitting new upgrades.
Have given it some more thought and I think that in addition to the silver cost, there should be an xp cost as well.
Perhaps in the order of 100k for the first slot at tier X Edited by Cannes76, 05 June 2014 - 04:40 PM.
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Borderlands 2 is the sequel to 2009's Borderlands. Like its predecessor, it offers cooperative play for up to four players, it also include split-screen for all platforms. Unlike Borderlands, Borderlands 2 allows two players to play split-screen while playing with two other online friends.
Episode 3 of Borderlands 2 Axton Walkthrough / Gameplay. Enjoy Any kind of feedback is appreciated :) If there are any video/audio problems that make this video less enjoyable to watch please let.
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Total 11 comments.